Aiden

Patrol Leader

Description:

AIDEN BRIARTHORN

Age: 24
Home: Lockhaven
Fur Color: Blonde
Rank: Patrol Leader
Cloak: Sky Blue

Ability Name || Rating || Advancement
Nature (Mouse) 5/5
Will 5
Health 4
Resources 7
Circles 5

Skill Name || Rating || Advancement
Fighter 5
Hunter 2
Instructor 3
Pathfinder 2
Scout 2
Orator 2
Persuader 2
Armorer 3
Militarist 2
Haggler 2
Sword-wise 2
Patrol Leader-wise 2
Scent Border-wise 2
Weasel-wise 2

Traits || Trait Level || Uses
Guard’s Honor 1 || +1D/Session
Leader 1 || +1D/Session
Thoughtful 1 || +1D/Session

Condition || Status
Healthy || Yes

Hungry/Thirsty || No

Angry || No

Tired || No

Injured || No

Sick || No

Belief:
Leadership is a sacred responsibility – it is a privilege that must be earned

Instinct:
Always consult the rest of the Patrol when trouble arises

Goal:
To Be Developed

Gear:
Broadsword, Maps, Journal, Haversack, and Belt

Bio:

AIDEN BRIARTHORN

Parents: Joseff & Kearra (Armorer)
Senior: Rand the Master Armorer of the Mouse Guard (Armorer)
Mentor: Jasper the Warrior
Friend: Seyth the Armorer
Enemy: Dermid the Bandit

Aiden hails from a large extended family with a strong tradition of serving in the Mouse Guard. He was born in Lockhaven, the bustling citadel of the Mouse Guard where his parents Joseff and Kearra established a thriving Armorer trade after Joseff retired from the Guard. As a young mousling, Aiden dutifully helped his parents with their trade, and flourished in a family rich in love and tradition. His Grandfather Jurgen, the family patriarch, still serves as a prominent Administrator in Lockhaven after retiring from the Mouse Guard as a Guard Captain. ever had much of a fancy for it or the town she grew up in. The hectic commotion of everyday life in Port Sumac seemed to her just noise that drowned out any sense of meaning or purpose; surely life was about more than “everymouse for himself”?

At first, young Laurel found her escape in childhood friends. In particular, a roguish lad named Rufus was her near-constant companion. Rufus had a knack for getting into trouble, and Laurel enjoyed the sense of adventure, if not the disappointed scoldings from her parents. But as she grew older, she began to yearn for excitement that was less self-indulgent. Eventually she left home and applied to the Mouse Guard. Her parents were despondent – all along they’d hoped their daughter would grow out of her rash youth and join the family trade – but Rufus was especially bitter, as he saw the Guard as little more than pompous blowhards whose services nobody asked for but who expected compensation nonetheless.

After being apprenticed to Rand the Master Armorer – another boring task she felt had little meaning – Laurel was mentored by Cai and learned the basics of life in the Guard. As she was promoted, first to guardmouse and then to patrol guard, it became apparent that Laurel had considerable skill at teaching other mice. When she was promoted to patrol leader (which was something of an accomplishment, given her relative youth), Gwendolyn began rotating tenderpaws and inexperienced guardmice through her patrols. She’s known for giving thoughtful gifts to the tenderpaws in her care and maintaining cordial relations even after those mice leave her patrol; one of her early pupils, Owen, is still close friends with her.

Shortly after her promotion, she became romantically involved with a fellow patrol leader named Ealdwyn. Over several seasons, their affection deepened, and they decided to marry. Unfortunately, he foolishly wasted all of the money he had assured her he was saving to establish their life together outside the Guard – and what’s worse, he wouldn’t tell her where the money had gone! The fight was like a tornado in summertime, coming on with sudden viciousness and leaving destruction in its wake for weeks afterward. Gwendolyn quietly intervened, sending Laurel out with a patrol to re-pour the Scent Border and chiding her for letting her personal feelings threaten the training of the next generation of guardmice. She returned from the mission with renewed commitment to her duties, but Ealdwyn, it seemed, had only lost his taste for service in the Guard. These days, he’s little more than a stayabout, doing as little as he can get away with while sponging off the good graces of the Guard. She doesn’t know what happened to the mouse she fell in love with, and she’s beginning to wonder why she ever thought of leaving the Guard in the first place. Now, more than ever, she knows what her purpose is.
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G1 {Jurgen* & Isolde}

Grandfather Jurgen was a distinguished Guard Captain, he is retired in Lockhaven as an Administrator
Grandmother Isolde was a Lockhaven Apiarist who died of fever sickness

G2 {Jasper* (Patrol Leader) // Joseff* & Kearra (Armorer) // Garnier and Josephine* (Smith)}

Uncle Jasper is a Patrol Leader; he mentored both Aiden and Aengus as Tenderpaws
Jasper’s Patrol often replenishes the Scent Border near abandoned Woodriff’s Grove
Father Joseff was a Patrol Guard, he retired in Lockhaven as an Armorer after marrying Kearra
Mother Kearra was a traveling merchant, she married Joseff and helps support the family Armorer trade; Joseff and Kearra specialize in making blades for the Mouse Guard.
Aunt Josephine was a Guardmouse, she retired in Copperwood as an Armorer where she married Garnier. Uncle Garnier is a prominent smith in Copperwood, they specialize in high quality metalwork and they are renowned for engraving and filigree.

G3 {None // Aiden*, Aengus*, Aynslle*, Avellana // Connor*, Clove, Daewn}

<<aiden>>
Aengus is a promising young Guardmouse, he is currently assigned to Aiden’s Patrol
Aynslle will join the Guard in the Spring, she will apprentice with Seyth the Armorer
Avellana is a small Mousling, Joseff and Kearra call her “our sweet little surprise”

Connor is a well respected Patrol Guard
Clove is a young assistant Baker in Copperwood
Daewn is a very young apprentice to a Harvester in Copperwood, she has aspirations of joining the Guard

Aiden apprenticed with Rand the Master Armorer of Lockhaven

Aiden’ friend is Seyth the Armorer from Lockhaven, Seyth is an old friend of the Briarthorn Clan, and they apprenticed togther under Rand the Master Armorer. Seyth served as the Senior Artisan for Aiden’s younger brother Aengus, and will serve as the Senior Artisan for their sister Aynslle this Spring.

Aiden’s enemy is Dermid the Bandit from the area near Blackrock

Aiden

Walnut Grove MichaelRipley